Drivable Vehicles Overview

Drivable Vehicles Document

Comprehensive Setup Guide for TrisGames Vehicle Assets

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Overview

This document explains how to set up and use the Drivable Vehicle Assets for Unreal Engine 4.23 and later. This guide covers input configuration, interaction systems, and advanced blueprint setups like siren lights and player controllers.

First Release: July 15, 2021
Engine Compatibility: UE 4.23 - 4.27+

Initial Setup

Input Configuration

Configure the key bindings necessary for vehicle movement and interaction.

Input Setup
Game Mode Setup

Ensure the correct Game Mode is selected to handle vehicle-player relationships.

Game Mode Setting Game Mode Folder

Siren Light Setup

Advanced lighting configuration for emergency vehicle sirens.

  • Duplicate Lights: You can duplicate siren lights as many times as you want.
  • Event Graph: Add the lights to the Event Graph and connect the pins to the “Set Visibility” node.
  • Group & Intensity: Group the added siren lamps and connect them to the appropriate “Set Intensity” pin for synchronized effects.
Siren Graph Setup Siren Intensity Setup

Vehicle Interaction

Implementing the Enter/Exit logic for both the vehicle and the character.

Character to Vehicle Interaction
Interaction Setup 1 Interaction Setup 2

Player Controller Integration

How to transfer vehicle controls to your custom Player Controller Blueprint.

1. Transfer all codes inside "BP_VehiclePC" to your own custom Player Controller.

2. Update all "Cast To BP_VehiclePC" nodes in both vehicles and your character blueprints.

PC Setup 1 PC Setup 2
PC Setup 3
PC Setup 4 PC Setup 5
PC Setup 6
World Settings

Final adjustments in World Settings to ensure the system runs smoothly.

World Settings Setup

Update History

Jul 15, 2021
Initial release on Marketplace for UE 4.23 - 4.27+