Note that this is a generic live document for all our UE4and5 products, most of our products share the same functions. This is an evolving and constantly updating document, it may change over time as we update new products.
Version:
Previous product versions are kept online for customers using old engine versions of UE4. No updates will be made below these versions. For example, all our products will support 4.24 and above
.
Screenshots:
Filmed in 4K using cinematic processing quality, SSGI, and 200% screen percentage. Depending on the UE4 version, the lighting, exposure may vary, there may be minor image changes to the screenshots and project after updates, also to be of the highest visual quality for cinematic and visual fidelity. developed. You may notice slight drops in FPS when playing in the first person on stage. Please read below on how to fix these issues.
Note that all individual assets themselves are still crafted at playability and quality.
Performance:
Depending on many different factors, these are; Hardware, map size, asset density, lighting/display setting, screen resolution may vary depending on the GPU driver version and even the programs running in the background. It is always possible to get a better FPS by changing the light performances by changing the Lod setting.
Support:
If you want, you can join our discord channel directly for support, to report bugs, or even to share your work, you can meet other developers using our products and even exchange ideas. You can also stay informed about Tris Games news, updates and get exclusive glimpses of new products.
LIST OF PRODUCTS
PRODUCTS
RELEASE DATE
UE4 VER
4 IN 1 Modular Research Environment / Mega Bundle
Modular Research Center / Exterior Building
Modular Dam Environment
White House Press Room
Modular Cyberpunk Environment
Modular / Cyberpunk / Apartment
Modular Research Facility
Modular Soul Island Environment
Modular Train Environment
Modular Secret Military Base
Modular Underground Environment
Industrial Area Environment Mega Pack
Modular SciFi: Colony Environment
Modular Glass Building / Interior
Modular Sci-Fi Underground Environment
Modular Sci-FI Environment / Interior / Underground
Ocean City Environment
4 IN 1 Advanced Screen Material Bundle
Modular Sci-Fi Environment
80'S Retro Audio synesthesia Blueprint / Environment
Advanced Interior Cubemap Materials
1000+ Mega Decal Package / AI SOURCES
Modular Hospital Environment with Props / Elevator
Modular Factory Environment / Interior
Modular Mall Environment
Drivable 6 IN 1 Vehicle Bundle
Sci-Fi Turret Package BP
Customizable Electric Tower BP
December 6, 2019
April 4, 2021
March 3, 2021
January 14, 2021
December 8, 2020
November 6, 2020
October 10, 2020
September 29, 2020
May 17, 2020
October 31, 2019
April 25, 2019
November 5, 2018
December 31, 2018
October 6, 2021
November 16, 2021
December 15, 2021
August 18-2021
August 01-2021
December 29, 2021
January 5, 2022
April 20, 2021
April 29, 2021
June 25, 2021
June 15, 2021
February 16, 2021
July 15, 2021
November 3 , 2021
December 1, 2021
4.24 - 4.27
4.24 - 4.27
4.22 - 4.27
4.22 - 4.27
4.21 - 4.27
4.22 - 4.27
4.21 - 4.27
4.21 - 4.27
4.19 - 4.27
4.16 - 4.27
4.23 - 4.27
4.23 - 4.27
4.16 - 4.27
4.24 - 4.27
4.23 - 4.27
4.23 - 4.27
4.23 - 4.27
4.23 - 4.27
4.24 - 4.27
4.26 - 4.27
4.23 - 4.27
4.23 - 4.27
4.23 - 4.27
4.24 - 4.27
4.22 - 4.27
4.24 - 4.27
4.26 - 4.27
4.26 - 4.27
Note:The version may differ between the assets sold separately and the bundle.
SM_
SK_
M_
MI_
MF_
T_
Mask_
B_/D_
ORM/RMO
ORH
O_
H_
N_
NAMING CONVENTIONS
ABBREVIATION
MEANING
Screen Percentage:
This was put at 400 on error on the second release. Turning to to 100 under the post process
Project Quality:
The quality of the demo scene is cinematic. Thus, the realistic view is obtained at the stage. However, the cinematic scene can be impacted by FPS. Moreover, feel free to change the adjustments and also recommending setting is epic.
Texture Compression and Sizes:
For mobile games, you can change to 256x256 or 512x512.Recommended settings are 2048x2048.
If you plan to remove assets from the stage or move them to another scene, you may want to restore the texture to a higher resolution. These options can be made according to the texture. Just open the texture options; You will see the window shown below.
Collision:
Collision on assets is automatically adjusted by the unreal engine 4 when imported, but this is not very efficient. Many of our packages have a custom collision, which significantly affects performance.
In addition, when you add a new mesh, just say auto convex collision as below.
Find issues or bugs?
If you have a request or question, please feel free to ask, Mail or contact discord.
DISCLAIMER: These are general notes regarding all our products.
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Screenshots might have been taken with different lighting settings i.e rotated directional light.
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Screenshots might not reflect the latest changes in case an update is released.
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A camera might have been set up in level Blueprint to play a video/fly-through as you hit Play.
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There might have been a minimum use of Epic's Example Contents in this package i.e a texture or a mask.
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There might have been a use of CC0 Contents in this package i.e TextureHaven.com and/or ambientcg.com
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Screenshots might have been taken with Screen Percentage set to 150 or 200.
FAQ
Q: How do I install your asset packs into my UE4+ project?
A: To add our assets to your UE4 projects you have to copy the root folder (for example "Skull package"), and all it's content, from the packs content folder into your projects content folder. It's important to place it into the content folder, otherwise the file referencing in UE4 will brake.(edited)
Q: What is the hardware requirement for running your assets in VR?
A: Use at least a GTX 970 and turn some of the UE4 rendering features from epic to high/mid settings. You have to be careful with visibility as the foliage can generate quite a bit of overdraw. For best performance, we recommend a GTX 1080 or better.
Q: I bought the packs at cgtrader/cubebrush, can you add them to my UE4 library, please?
A: We don't have the ability to add packs to your Epic library. You have to purchase them from the Epic Marketplace if you want them in your library.
Q: I bought your packs through the Epic Marketplace, can you send me updates?
A: No, you have to wait for Epic to release our updates through their Marketplace system.
Q: How do I receive updates for packs I bought on cgtrader/cubebrush?
A: We will keep all store, including cgtrader and cubebrush, up to date with future updates. We will post update notifications on our facebook page as soon as a new version is available.
Q: Is it ok if I use you assets in a different engine other then UE4 if I convert them?
A: Sure it's ok to use them in a different engine. Just keep in mind that we don't provide support for other engines or converted assets.
Q: Can I use your assets for a commercial game or application?
A: Of course you can! We grand you the right to use the assets in private or commercial projects. We just ask you to include us into your products credit list.
Q: Do you take on custom requests for assets or maps?
A: Yes, just contact us.
Q: Can you send us the FBX source files of the asset packs?
A: Yes possible, we can share the package as FBX or OBJ, all you have to do is share your invoice with us
Q: Can I send your asset packs to my remote team members?
A: No, if you team works remote they or you need to purchase their own license of the packs.
Q: Why don't you support older UE4 versions, can you convert them?
A: The lowest UE4 version we support is 4.24. We can't convert them to older versions of the engine.
Q: How many FPS do I get with your packs?
A: That depends on a lot of different factors, your hardware, size of your map, the asset density, lighting settings, screen resolution, etc. As a reference: on a GTX 1080, at its around 120+fps environment.