This document explains how to use Master Material Pack for Unreal Engine 4.27 and later. If you have any questions, please contact us.
Customizable Master Chemical Material;
* Adv Customizable Master Material
* Adv Customizable Master Material with Vertex Paint


Customizable Master Concrete Material;
* Adv Customizable Master Material with Vertex Paint
*You can mix 2 or more textures with maximum compatibility and make any customization you want ( Dust and dirty )
* Switch AO and Specular Texture


Customizable Master CubeMap Material;
* Highly customizable Fake Interior 100% optimization
* Changeable light setting according to environment, changeable glass shape, shape and dirt according to the environment.
* Customizable curtain, and dirty glass


Customizable Master Decal Material;
* Adv Decal merge and split control
* Advanced deformation customization
* For maximum adaptation to the ground or any place,
It will be correct to set the scale x coordinate to 0.005 or 0.001


Customizable Master Facade Material;
* World Aligned Option ( This feature also uses world-alignes projection. )
* Advanced deformation customization
* World Aligned Option up and down, random room and window


Customizable Master FlowingWater Material;
* Highly customizable flowing water 100% optimization
* You can make any river you want with the spline BP command.


Customizable Master Glass Material;
* Simple And Adv Control
* it is also possible to make frosted and dirty glass, you can do this with customizable master materials
* You can use dirt or masks with the glass material, paint them with vertex paint and customize them as you wish.


Customizable Master and Simple Ice Material;
* World Aligned Option ( This feature also uses world-alignes projection. )
* World Aligned Option Fake Depht options


Customizable Master WorldAligned Blend Rock Material;
​* World Aligned Option ( This feature also uses world-alignes projection. )
* Customizable 2 Layer Control
* Auto UV size and resolution


Customizable Simple POM Material;
* ParallaxOcclusionMapping with vertex paint puddle


Advanced Screen Material;
* RGB TEXTURE "Red Channel=Screen Line / Green Channel=Text / Alpha Channel=Text Border"
* RGB Alpha Channel = Text Border
* Highly customizable, and RGB control


Customizable Master Hologram Screen Material;
* Control with 3 different channels (R,G,B)
* RGB Alpha Channel = Text Border
* 5 Layer Control; Grid, Noise, Glitch, Flicker and Text
-Red Channel ( Text Alpha )
​-Green Channel (Control Bar)
-Blue Channel (Flicker And Grid)


Customizable Master Height Blend Material;
* Adv Customizable Master Material with Vertex Paint
​* 3 Layer Control and vertex paint
​* Rock,Moss and Snow Control

