Advanced teleportation system that is highly customizable directly from the editor.
You can change parameters such as Portal Mesh, Angle, Particle Effect, and Scale directly in the editor details panel.
In order for the system to work correctly, you must definitely select the Exit Portal actor in the BP instance settings.
Everything you need to know to get the system up and running.
Engine Compatibility: UE 4.26 and later (Niagara compatibility required).
Niagara Plugin: Make sure the Niagara plugin is active for the particle system to function correctly.
The default settings use the Unreal Engine Flying Game Template (controlling a Pawn). To use a different mode:
Visual guide for customizing your teleportation portal in the Unreal Engine editor.